The pros and cons of difficulty settings in games is a tired debate in and of itself, but the lack of them here makes Eldest Souls even tougher for players with lower mobility or less hand dexterity. Still, if you’re willing to learn, take the hits, and push on, you’ll be rewarded when you visit the gorgeous, surreal environments lying beyond each boss encounter.Īs you might expect for a game based on the Souls archetype, there are no difficulty options either. It’s still not the most approachable series, hence its notoriety and tagline - Prepare to Die - but it’s far more intuitive than Eldest Souls. Dark Souls lets you learn at a slow pace by easing you in with a pushover tutorial fight, some hapless soldiers who go down without much trouble, and a few easier bosses - you’re not pitted against Ornstein and Smough five minutes in. It’s like learning to swim by being dumped in the middle of the ocean. You have to be near-perfect in dodging and timing to even stand a chance. Instead, you’re thrust right into another boss fight that will punish you for the smallest mistakes by doling out a huge amount of damage with each attack. After the tutorial, you’re given no room to breathe or learn the mechanics. It is a true test of patience, and not in a good way. I’ve put a lot of hours into FromSoftware’s games in my time and if I hadn’t, I wouldn’t have stood a chance at Eldest Souls. Going back to the difficulty itself, it’s tough. You won’t exhaust your resources and be left stark naked in the middle of the road like you’re having a bad dream. It keeps things fair from start to finish. It’s a neat alternative to healing items because it means you’ll never run out. You can then tap the ‘B’ button (or your equivalent) to unleash that meter for extra damage and health. There are no Estus Flasks or Blood Vials - instead, you replenish health by using a strong attack to fill up a red meter that adds a lifesteal condition to your attacks. You have to be on the attack, and that’s evident in how you heal. It might seem like running into a brick wall, but it’s there to teach you an important lesson: aggressive play is important. RELATED: Dark Souls Challenge Runs Prove It Was Never About Difficulty It’s like going from the Tower Knight to Artorias in the space of a few minutes. #Eldest souls price seriesHowever, in his second phase, he explodes into a series of black serpentine tendrils like the first Dark Souls 3 boss. Otherwise, his moves are predictable with literal red lines showing where he’ll be swinging. He’s a slow-moving tank that’ll only ever kill you if you’re impatient and greedy. The Guardian’s first phase is fairly standard Souls stuff. When developer Fallen Flag told me to get ready for broken controllers, it wasn’t kidding. I spent over an hour in a musty room with The Guardian - not the newspaper - grinding my teeth to dust as I ground my own in real life. It’s a short but sweet experience… unless you die a lot, as I did on the second boss. Instead, it’s a conveyor belt of Big Bads with even bigger health bars waiting to pummel you into the dirt. The main difference is that there aren’t enemies on the path to each fight. If you can’t pay your dues, then you’ll probably just walk away and lick your wounds.Įldest Souls is a Dark Souls-like boss rush game - I’m not being a parody of a games journalist here, the developer touts as much in the marketing. The first boss is the manager roping you into the arena. Eldest Souls throws you into a boxing ring with a pissed-off Mike Tyson and an inflatable baseball bat and says, “Good luck.” You’ll get your teeth knocked out, your ribs - and spirit - crushed, and you might even end up over his knee with a broken spine.
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